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1. Bambi's 30Billion Giveaway Competition no 6. Galactic Trade Inc. Daily givea... - in EVE General Discussion [original thread]
Black
- by EXIA MIKOSZ - at 2013.12.19 10:27:00
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2. why the new golem model...... - in Test Server Feedback [original thread]
I Realy Loved a Raven/Golem Hulls but this new Golem Loooks realy without some imagination:/ Im realy dissapointed
- by EXIA MIKOSZ - at 2013.10.07 22:21:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Zaxix wrote: CCP Ytterbium wrote: Just another quick update. We are removing the BASTION TRANSFORMERTHINGIEGäó SKILL , as the name was just too awesome to be released to the public (ok ok, more seriously we got the point: having to t...
- by EXIA MIKOSZ - at 2013.08.31 16:36:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cheyenne Shadowborn wrote: As someone before me already said, the tractor bonus is outdated with the introduction of the Noctis. Might as well remove it or replace it with something useful (like, make it into a role bonus: "Tractor beams work ...
- by EXIA MIKOSZ - at 2013.08.30 16:16:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
WOW I Realy Love These Changes
- by EXIA MIKOSZ - at 2013.08.30 15:46:00
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6. CCP Fozzie- C'mon fozz, where are the marauders? its friday...throw us a bone - in Player Features and Ideas Discussion [original thread]
Yeah Give us Something Please! Im checking forums twice a day and with hopes for Marauders Change Official Thread Cant wait Edit aaa and dont even try to remove Tractor Bonus or i will send a Cruise Missile into CCP Headquarters^^
- by EXIA MIKOSZ - at 2013.08.23 15:52:00
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7. Marauders that dig it.... - in Player Features and Ideas Discussion [original thread]
You Guys are Serious about it or you just make some fun here? I dont think so CCP will do a move like this Better if they announce another ship class for that what you are talking about than Changing marauders completely
- by EXIA MIKOSZ - at 2013.08.17 18:27:00
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8. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Cadius Vect wrote: Personally as a pilot of all 4 of the marauders I think they just need a few changes. - Better sensors, both scan res and sensor strength - A 4th utility high, so you can have 2 salvagers and 2 tractors 2/1 is an annoying co...
- by EXIA MIKOSZ - at 2013.08.14 16:22:00
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9. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
CCP if you want give SACRILEGE a chance in these changes put 1 low slot!!!!
- by EXIA MIKOSZ - at 2013.07.19 17:49:00
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10. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Lucretia DeWinter wrote: I'd like to see the deficiencies of Marauders addresses. They're not far off IMO, but definitely need some love. I know SP/training time shouldn't be a large factor in balance, but compared to a Faction BS, Marauders ta...
- by EXIA MIKOSZ - at 2013.07.19 17:46:00
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11. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Hopefully CCP Will Show Marauders Changes Soon becaouse im starting to be a bit Nervous I Trained Hardly for my Golem becaouse that ship fits my Playstyle As Long as they want to keep Tractor Beam(yes Im Not using Noctis and i feel better using 1 ...
- by EXIA MIKOSZ - at 2013.07.07 10:31:00
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12. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Stragak wrote: How about making them anti Capital: Golem = Citadel torps Kronos = Force Multiplier of when you lock a ship they can only lock you up Paladin = limited 'fighter' bay Vargur = ability to bridge a squad of subcaps OHH NO!!!! Ver...
- by EXIA MIKOSZ - at 2013.07.02 12:02:00
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13. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
The Djego wrote: Malcanis wrote: You guys are still thinking along the wrong lines. This isn't going to be about smooshing red pluses even faster. Malc, can you please tell Fozzy to ask people that actually use marauders effectively befo...
- by EXIA MIKOSZ - at 2013.07.01 14:39:00
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14. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
You Want more PVP ships Guys????? Ask CCP to Add More Pirate BS(like Guristas Raven or Blood Raiders Apoc) Marauders was made for PVE purpose and they should stay here Not Everything is about pvp
- by EXIA MIKOSZ - at 2013.06.30 21:51:00
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15. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
PVE = MARAUDERS PVP = PIRATE BS CCP for sure will stay at this Route and they will add/change some Stats/bonuses for these ships
- by EXIA MIKOSZ - at 2013.06.30 13:56:00
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16. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Sanny Business wrote: CCP just do NOT forget their actual role atm, they are the high class of mission running ships! I really used almost every possible ship for l4s, but they are the best choice in most cases. And although i own a noctis, th...
- by EXIA MIKOSZ - at 2013.06.18 13:21:00
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17. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
no Problem i know u just put words for examples:) For me The Best what They Can Do with Marauders is: Keep 4 Weapons with 100%dmg Role Bonus Keep BS and Marauders Skill Bonus Upgrade range of tractor beams Bonus to 200% Add Salvage/Salvage Dro...
- by EXIA MIKOSZ - at 2013.06.17 23:34:00
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18. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Melek D'Ivri wrote: As a soon-to-be marauder pilot, here's some major concerns I have about them before actually using it: Tractor bonus is too small , Tech 1 @ 40 km, or Tech 2 @ 48 km is probably inside the range of most things you kill, me...
- by EXIA MIKOSZ - at 2013.06.17 22:59:00
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19. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
If CCP Evolve them with keeping old bonuses and just add something new i will be more than happy
- by EXIA MIKOSZ - at 2013.06.17 17:45:00
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20. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
John Ratcliffe wrote: Mole Guy wrote: salvage king? I would be very keen for the salvage bonus to be completely removed from Marauders, there is no need for it at all. Any serious mission runner will either use a Noctis alt, or sub-contra...
- by EXIA MIKOSZ - at 2013.06.17 08:54:00
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